3D Infographist and Unity integrator I have more than 2 years of relevant experience. Highly involved in video games and serious game’ conception you will find hereby a pallet of my current and past projects and accomplishments.
Ad Invaders is a well-known company for his car related games. When I entered the company I worked on a game that was later used for a formula 1 electric contest in Paris.
Work :
Creation of 3d Asset to make the road: all of them were made as square to easily build any kind of track (Every asset was 1m x 1m / 2m x 2m etc.). Because of this, every track was just a puzzle of existing assets.
As Unity managing very well all the rotation and translation with restrictions, all of the tracks were built in 10 to 15 min (as long all the asset are well made).
Most of the time spent on this project was dedicated to building every puzzle pieces, keeping in mind the need for them to be perfectly aligned to make sure every asset would work interact properly.
I textured all of these assets from real car model which brought incomparable realism to my work.
Additionally, every car that we received had to be cleaned up to be used in a real-time game. Most of them were originally composed of too many polygons for building purposes.
Finally, I had to make all the lighting and environment effects (lens flare, blur and so on).
Description :
We have been contacted by MACIF to create a Virtual Reality project for the domestic accident.
Work :
Creating missing 3d assets.
Texturing.
Lighting.
Shadow Mapping.
Adjusting text and all GUI content.
Integration in Unity.
Description :
Car project design for the big company event, it was prepared to be played on a simulator with reel wheel and pedal.
Work :
Creating all 3D assets.
Game design of the 4 tracks.
Managing the car behavior.
Lighting.
Texturing.
Play Testing.
Integration in Unity.
Description :
Game project made to warn worker about all the accident that could happen while they are working. In order to play a game we imagined a game were the player had to create as much accident that he could to get points and to go further.