Airbus - WebSite

3D Infographist and Unity integrator I have more than 2 years of relevant experience. Highly involved in video games and serious game’ conception you will find hereby a pallet of my current and past projects and accomplishments.
TABORY Mathieu
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Airbus

Description :

The primary function of this mission was to help all Unity’s users of the application and manage them to get a cleaner work at the end.

Work :

  • Helping with graphic problems in Unity.
  • Helping with developing problems in Unity.
  • Advising on how application should be made (User Interface, Game Design, etc...).
Description :

I have been recruited to optimize the using of Unity 3D by the Airbus’ marketing team. My added value was to give a continuous expertise on the current project (marketing portfolio dedicated to Defense & Space) in order to make it more efficient.
My mission for Airbus Defense & Space was to upgrade the graphic quality of the application and lower the quality-related costs.

Work :

  • Cleaning of the existing project.
  • Creating new ambiance on the scene (lighting, texturing, shadow).
  • Creating new terrain asset to be more basic in order to focus on the rest of the scene (planes, building, etc...).
  • Creating new shader for the colored links.
  • Upgrading the GUI, creating new buttons, windows and everything on GUI.
  • Creating new link for the action in the application (option, scenario, media)
  • Integration in Unity.
Description :

During this mission, the portfolio project evolved to allow future users to build their own scenario. They will be able to present everything needed without any exterior help. For this purpose, we modified some of the assets and the GUI.


Work :

  • Creating GUI Structure for the future scenario-making system.
  • Creating the 2D asset of the GUI.
  • Linking every panel to its own scene.
  • Integration in Unity.
Description :

On the portfolio application, the C295 plane was an important asset to show. We built the entire inner plane with all existing-configuration.

Work :

  • Creating 3D assets based on the real plane and official documents.
  • Texturing.
  • Lighting.
  • Creating different configuration of the plane in Unity 3D.
  • Linking the different asset properly to be used by the main developer.
  • Modifying the existing plane to respect the shape asked in official documents (windows, doors, size).
  • Integration in Unity.
Description :

An hololens project was made in the optic of being showed in the Paris Air Show.
Asset and work on this project were built with the knowledge that Hololens technology doesn't allow high polygons asset or high quality textures.

Work :

  • Creating new 3D asset to be used in an Hololens project (Augmented Reality), low polygons and texturing assets to answer the Hololens problematic.
  • Creating LOD for these assets (Level Of Details).
  • Cleaning existing assets to lower the number of polygons, lowering the number of polygons and details to the maximum.
  • Integration in Unity.

Description :

This was another project using Hololens, the purpose was to show tiles with life on it. It will make it possible to show how different planes can be used.

Work :

  • Creating two Unity terrains, before and after the earthquake.
  • Creating all the 3D assets used on the terrain
  • Texturing.
  • Lighting.
  • Integration in Unity.
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